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Last Updated: Tuesday May 04, 2004 12:17:57


R.C. Cars provides a “never seen before” quality of realism of the suspension model and its physics. This brings on a new level of feeling to control and suspension reaction in driving simulators.

Physics engine outperforms the majority of car simulators currently on the mass market
Many in-game scale-defining objects emphasize the size difference between the R.C. car and the real world 

Enrichment of the race genre with a large number of interactive animated characters, such as people and animals, full-scale cars, waves etc all hindering the cars. The characters are not simple obstacles but real AI-driven non-playable opponents that actively react to the car actions. (They try to kick or even seize and throw the car off the track.) 

Each distinct terrain surface has a different effect on the car. Sand and mud will slow your car down while asphalt and gravel will guarantee top speeds. 

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